PCG 2015 - Main Page
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Welcome to the homepage of the 6th workshop on Procedural Content Generation in Games (PCG 2015), hosted by the International Conference on the Foundations of Digital Games 2015 (FDG 2015).

Generating game content via algorithmic processes has gathered substantial academic interest in recent years. Procedural content generation (PCG) offers hope for substantially reducing the authorial burden within games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. The goal of this workshop is to advance knowledge in PCG by bringing together researchers and fostering discussion about the current state of the field.

We invite contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms and empirical studies of implementations and applications are welcome.