PCG 2015 - Call for Papers

Generating game content via algorithmic processes has gathered substantial academic interest in recent years. Procedural content generation (PCG) offers hope for substantially reducing the authorial burden within games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. The goal of this workshop is to advance knowledge in PCG by bringing together researchers and fostering discussion about the current state of the field.

We welcome submissions as either full papers describing novel research (8 pages) or short papers describing work in progress (4 pages). Due to a tight review schedule, papers over 8 pages may be rejected without review. The review process will be single-blind.

Papers may cover a variety of topics within procedural content generation, including but not limited to:

  • Offline or realtime procedural generation of levels, stories, quests, terrain, environments, and other game content.
  • Case studies of industrial application of procedural generation.
  • Issues in the construction of mixed-mode systems with both human and procedurally generated content.
  • Adaptive games using procedural content generation.
  • Procedural generation of game rulesets (computer or tabletop).
  • Techniques for procedural animation.
  • Issues in combining multiple procedural content generation techniques for larger systems.
  • Procedural content generation in non-digital games.
  • Procedural content generation as a game mechanic.
  • Automatic game balancing through generated content.
  • Techniques for games that evolve and/or discover new game variants.
  • Player and/or designer experience in procedural content generation.
  • Procedural content generation during development (e.g. prototyping, playtesting, etc.)
  • Theoretical implications of procedural content generation.
  • How to incorporate procedural generation meaningfully into game design.
  • Lessons from historical examples of procedural content generation (including post-mortems).

Important Information and Dates

  • Deadline for paper submissions: 20 April 2015 27 April 2015
  • Notification for accepted papers: 15 May 2015
  • Deadline for camera-ready papers: 27 May 2015
  • Workshop date: 23 June 2015
  • Workshop locale: Asilomar Conference Grounds in Pacific Grove, CA
    (travel information and registration at the FDG 2015 website)

Submission Instructions

We welcome submissions as either full papers about results from novel research (up to 8 pages long) or short papers describing work in progress (up to 4 pages long). All papers should adhere to ACM SIG formatting; more information and LaTeX templates are available here. The workshop follows a single-blind review process; papers should not be anonymized. Papers should be submitted through EasyChair.